The archetypal Assassin's Creed moment goes like this: you infiltrate a historically significant building, stab some historically significant villain, listen to a dying speech that lasts a surprisingly long time thanks to the technomagic of the Animus, and then you run the heck away. The running away is important, because you don't want to get caught and forcibly desynchronized.
Important enough that it's been interpreted as a new mechanic in the Assassin's Creed x Magic: The Gathering crossover called Freerunning...