Larian Studios' CEO Swen Vincke has revealed the developer had to do "a bit of crunch" to finish its beloved RPG Baldur's Gate 3, but the amount was "certainly less" than the studio has done on previous projects.
As reported by GamesRadar, Vincke was queried about crunch during a Q&A session following a talk he gave at the Digital Dragons conference in Poland last week. "We didn't overly crunch," Vincke said in his response. "But we did have to do a bit of crunch, and I think, to be honest...