Intel joins Microsoft in a push to load PC games faster — up to 37X
Intel is joining Microsoft in releasing precompiled shaders for its own graphics cards, which will save you time in loading and then playing PC games.
Intel said earlier this week that it will store precompiled shaders in the cloud, and then download them when needed to your PC. Intel debuted the technology inside its Intel graphics driver 32.0.101.8626, which includes the first iteration of what Intel calls the Intel Graphics Shader Distribution Service.
Typically, playing a game on a PC means applying shaders...