"In a sense, we're kind of victims of ourselves" says Crimson Desert's chief marketer, who reckons it plunged over the announcement Kliff too early
Is it a bird? Is it a plane? Is it a really shonky Zelda: Tears of the Kingdom? Is it a dork ass enormity of an open world action-RPG? Is it a sort of janky Assassin's Creedlike where you explode stuff a lot? Is it something with slippery combat that'll break your heart? Is it a game where you've got to press 15 million buttons just to pick up a thing?
All of these are the sorts of questions folks have asked as they've grappled to understand exactly what Crimson is ahead of its release this month.