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This charming pixel art game solves one of AI coding’s most annoying UX problems

Everyone who has tried to code with Anthropic’s Claude Code AI agents runs into the same usability problem: If you run two or three concurrent artificial intelligence sessions—say, one rewriting your server code, another generating tests, a third doing background research—you are forced to manually hunt through separate terminal tabs, each one generating a relentless stream of machine-readable log entries, just to figure out what each program is actually doing at any given moment.

Not only is it hard to follow what’s really going on...

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