Quake Brutalist Jam lets gamers design their own playable concrete worlds
Cathedral-like concrete halls, menacing bunkers and monumental sculptural buildings were among the settings designed by Quake players for a brutalist-informed collective gaming event.
The third edition of the Quake Brutalist Jam saw participants create more than 70 playable maps for the online first-person shooter game over two and a half weeks.
It was co-hosted by Ben Hale, who works as an environment artist at game developer Unknown Worlds, where he focuses on landscape details...