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"The industry is trending away from crunch": Ubisoft, Naughty Dog and Remedy devs discuss the origins of overwork

LinkedIn today is a terrible den of web3+ grifters, obsolete CVs, frog-boiling pressure to buy a subscription, and scurrilous journalists hunting for leaks in job listings. But every now and then it comes good. For example, there’s a discussion underway between various senior developers, including current and former staff of Remedy, Ubisoft and Naughty Dog, about the causes of crunch, aka ruinous overwork.

There’s a pervading atmosphere of former triple-A blokes warming up their soapboxes for a GDC talk down the line...

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