Cyber Knights: Flashpoint review
Cyber Knights: Flashpoint has some excellent nonsense scenario writing propping up mission design. In one early excursion, you remote activate 'defector tech' to convert an enemy agent over to your side, then have a turn to neutralise the neuro-toxin killswitch in their brain with injectors. The game is awash with this sort of campy, techy gangslang. My absolute favourite of these so far is 'chumbo' - apparently a much stupider, funnier, and therefore much better version of 2077's 'choomba'.
Similarly...