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Rally Point: An immense frustration test almost overshadows Burden of Command's narrative success

Burden Of Command is a lot like me, in that it deserves a lot of love but it's too frustrating and annoying to get it for long.

The concept is promising: tactical battles with a small batch of soldiers, but as a "leadership RPG" instead of a regular wargame. Occasional glimpses kept my hope alive over its long development, perhaps predisposing me to forgive more than usual when it finally arrived last month. I'm glad I did. But wow, did this game get me yelling for a while.

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