Maybe five or ten years ago, everybody was absolutely sick of climbing towers in Ubisoft games. Are we still? I’m not sure. If you’ve never scaled one of these landmarks, possibly because you have recently arrived from Mars, let me start you off on the ground floor. The open world tower mechanic dates back to the original Assassin’s Creed in 2007, and is a simple, perennially gratifying narrative loop. It goes like this: you spy the tower on the horizon, you scuffle and shoulder through the city towards it...