I’m still a little giddy over how much I enjoyed lucarne-lobbing puzzler Tactical Breach Wizards. So much so that I mentioned in my review how I’m well up for another run of its fifteen hour campaign. I’d already got a few missions into hard mode. There's no more starting mana points! It’s a real...pane.
Now, I might have to start again, even if going out of my way to grab the tapes added in its developer's commentary mode is going to be extra tricky. Ah, but will being able to chuck the...