Arriving to play 90 minutes of Redfall, I'm surprised to find out I won't be getting to try it out in co-op. Everything leading up to launch seems to have emphasised this as an experience to be shared, your team of four combining their vampire-hunting abilities and specialities to fight back against the forces of darkness.
Before I start, however, creative director Harvey Smith assures me that it's designed as much for solo as multiplayer—you can play it however you want. It's just a different experience...